![]() While I played both, Avatar is over so quickly that you barely remember it. This is why I've always been on Via Domus' team. In fact, you can even get up to 100, but no one ever plays for long enough to get there. Inside the first 60 seconds of the tutorial, you can easily notch up 50 by tapping a single button all over again. The first is for registering a hit counter of ten, then of 20, then 30, then 40, and finally 50. ![]() That game had just five Achievements, and they were all for the same thing. In Achievement Hunting circles, Lost: Via Domus took second place for many to Avatar: The Burning Earth. It was not the only titan of this very niche industry. Over time, they gradually became an afterthought for a lot of games, and ignored by players themselves, but 15 years on it's worth giving a passing thought to Lost. ![]() Achievements could be a mark of honour if you had one that few others did. Back when Achievements were given more consideration, devs would often have a couple of more punishing ones to press players into replaying or challenging themselves. Lost could be beaten in less than ten hours, and while you'd have to work a little, it didn't take a lot of thought nor wandering off the prescribed path to 1K it. Whatever the case, games that are used primarily as Achievement factories barely exist anymore, but Lost: Via Domus will always be remembered as a great of the genre. Part of that has been the shift to online gaming and live-service, where the parameters of success are user defined and constantly shifting, and another part may be that PlayStation has continued to dominate on the console front and Trophies are harder to compare than the numeric ranking of Achievements. The clip below of Charlie singing 'You All Everybody' acapella with no lead in or follow up typifies not only the experience of Lost: Via Domus, but also how the little monkeys who run your brain feel when they see you sweeping up the title's Gamerscore.Īchievements and Trophies don't tend to be held in such high esteem these days. However, having watched clips of the game back since, I don't think having any love for Lost would have improved the experience. So when I played Via Domus, I barely had any idea who these people were besides basic pop culture osmosis. I didn't watch Lost when it was initially on the air, only catching it years later when the box sets were going cheap in a fire sale. Related: I Wish Hi-Fi Rush Had House Music While the show had a deep sense of mystique, questions about the human condition, and confronted our fears of both war and religion through powerful, if often heavy-handed metaphors, the game was just a series of fetch quests and nonsensical conversations with characters from said TV show. Lost: Via Domus was a sandbox game based on the TV show Lost, and even by tie-in game standards, it was pretty poor.
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