![]() When you have a literal 40 people online, you have 5 total matches going, worldwide. I didnt know then what I know now about streaming and gaming though, but that was a massively missed opportunity.įourth, and the deathblow I feel for AR, all these things led to low population queues. The game had massive potential in that arena, and I really wish I'd gotten into casting the ESL games back then for them. Not awful to my memory, but I swore the game was down frequently when I wanted to play that first week or two. There were lots of server problems on launch, as with most games. The prices they did have were too high, their f2p model wasn't ever something they should have done in that manner, and a lot of people who would've enjoyed the game were turned off or disgusted to find out f2p actually was more of a trial version than a true free to play game. Thats three good hard shifts to throw off a less-than-attached fan base. ![]() They announced the game would be free to play, then switched to a paid model by beta. I cant speak to other games, but AR failed specifically for four reasons in my opinion. Think it's partially a combination of these things and some others. What I'm getting at is that a lot of people who don't typically like "turn-based" games would probably like this game, but they stay away from it and end up not giving a shot due to the tag. This is very very different, the way it plays it's very fast paced, it's not like your typical very slow turn based games. When I think turn based, Xcom comes to mind and the similar game. I think the whole entire release was kind of messed up.Ītlas is technically a turn based game, but to me it doesn't fall into the same category as your typical turn based games. In this case it was the better model, but it was already after release. Then the game went f2p, but after you see a 30-40$ price tag and then a game goes f2p, typically that's a HUGE red flag. I think it was a good 30$ initially and it was pretty confusing as to how it all worked. You can't release a game like this, a 4v4 pvp online only game and charge a fairly high preset price. I stayed away from AR for a bit because of the botched release. They just don't want to put in the time - even if Phaedra is the most beautiful girl ever and bakes the best cookies. But it's also an enormous barrier to entry for most people. The basic rules are simple, but then the interactions of the unique characters quickly turns into a complex strategy game that demands quick thinking. To me, the depth of Atlas Reactor was the strongest aspect. Let's face it - if you are terrible and a liability, you're probably not going to have fun! And it takes quite a while to get over that hump. ![]() They weren't willing to put in the time to learn what was necessary to be effective and have fun. I tried to bring my friends into the game. It's something I was willing to learn and, once I did, god damn did I have a great time! Until you really understand the same, you can find yourself making panicked last-second decisions.Īnd more. For example, support characters often cannot make good decisions until their teammates have put in their orders. You need to be able to predict that your opponents are likely to do. You need to learn what people do and, more importantly, what they don't do. If you want to be effective, you need to know all of them. Every character is unique and plays differently. It took me weeks to stop embarrassing myself - with a handful of characters. I thought, "Hm, I understand how this works." And then I hopped into multiplayer. I can only speak of my experience with AtlasReactor. Please read the following rules before posting: 1. The Moderation team is not part of Trion volunteer their spare time here and on Discord to support the community. PPL-Season Four Damage Inc Summer Invitational."Asana Skin for PPL & Damage Inc Invitational Winners".The community discord server needs your help!.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |